Mobile Suit Legends the RPG
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Ability Cards

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Ability Cards

Post by Lalionus on Tue Nov 22, 2011 5:47 pm

Gunpla Builder Category:
-With each level progressed, a Gunpla builder may be granted an ability card. He/she may bring up to three ability cards in a match. A card can only be used once per match. The Gunpla Builder will select a card to acquire, after which it will be added to his/her arsenal.

ATTACK CARDS -Used during your turn, before attacking an opponent.

Hot Blood
-Triples the power of a single attack.

100% Hit
-Automatically hits an opponent without rolling a dice (does not go critical).

Kamikaze
-Self detonate mobile suit that is one space away from enemy unit. Damage is equivalent to exploding mobile suit's remaining HP.

Commander
-Seize control of an allied unit, make him move or attack.

SEED
-Must be used prior to attacking. If dice result is MISS, it is treated as a HIT. If dice result is HIT or CRITICAL, multiply damage by 1.5.

Hit and Run
-Unit may still move after performing an attack

Sniper
-Allows player to throw a ranged attack to any position on the MAP

Pierce
-If dice result is HIT or CRITICAL, the attack cannot be blocked by opponent

Stun
-If target is is HIT or hit by CRITICAL, he/she cannot move, use a card, or attack in the next turn






SUPPORT CARDS - Used during your turn. Gives the player various options such as healing, EN recovery, stealth and other commands

Resolve
-Replenish MP by 30

Recover
-Recover 50% of total HP

Shield Up
-If unit has a shield, using this card will restore shield durability to FULL

Predict
-Move and attack once during enemy phase

Refuel
-Recover 50% of total EN

Switch
-Exchange position with any ally on the MAP as long as he/she agrees with it

Stealth
-Renders you unattackable for the next enemy turn

Sacrifice
-If ally is next to you (1 space), transfer all your remaining Shield, EN and HP to him/her. Caster's HP will be reduced to 0

Escape
-Flee from the battle immediately. The caster will not incur a LOSS in his/her record




DEFENSIVE CARDS- Used during ENEMY PHASES. Surprise them with your defenses and repel their attacks or retaliate.

Counter
-Allows player to perform a counterattack after being attacked.

Iron Wall
-Negate any enemy attack completely

Cover
-If ally is one space next to you, you may substitute yourself if he is attacked.




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WILD FLOWER and CATTLEYA: Terrorizing ESC Since LC 212
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Lalionus
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