Number of posts : 1074 Registration date : 2007-10-11
Subject: Skills Wed Feb 10, 2010 11:42 pm
EPISODE 2 SKILLS LIST
Offensive Skills Hot Blood Effect: Increases the next attack's DMG by 2x Cast: During user's phase Compatible with: 100% hit Not Compatible: Spirit, and another Hot Blood Weakness: Damage is reduced by half on enemies with Iron Wall
100% Hit Effect: Ensures a direct hit with the next attack Cast: During user's phase Compatible with: Hot Blood Weakness: Does not affect targets with Flash
Self Destruct Effect: Damages surrounding enemies within one (1) space with the user's maximum HP. The user's HP will be depleted and his unit will be destroyed. Cast: During user's phase Not compatible with: Blood and 100% Hit Compatible: Mercy Ignores: Iron Wall, All types of evade including flash, and overrides Mercy.
Stun Effect: Adds an additional stun effect to a player's attack. If it hits-Renders any target unable to evade or block an counter attack the next attacks until the effects of stun wears off. Cast: During user's phase Duration: The effects of stun will wear off when the current phase ends. Compatible with: Hot Blood, 100% hit or Spirit Weakness: Does not affect targets with Flash Note: Players with iron wall will still be affected by Stun
Spirit Effect: Increases the next attack's DMG by 3x Cast: During user's phase Compatible with: 100% Hit or Stun Not Compatible: Hot Blood and another Spirit Weakness: Damage is reduced by 25% on enemies with Iron Wall
Defensive Skills
Flash Effect: Allows user to evade any attack Cast: Any time (defending or attacking phase) Not compatible with: Iron Wall Added Effect: Ignore enemy's 100% Hit
Iron Wall Effect: Gives user extra defense against an oncoming attack Cast: During user's phase Further Effect: Reduces received DMG with hot blood back to their normal attack power (less 50%) that lasts for the one complete cycle phase Further Effect 2: Reduces received DMG with Spirit by 25% Not Compatible: Flash
Self-Repair Effect: Restores user's HP back to full immediately
Repair Effect: Restores the HP of one (1) ally to full level Proximity: Must be 1 space from target ally
Miscellaneous Skills
Mercy Effect: Target enemy player will retain 1 HP if he or she is shot down. The said player is then literally at the mercy of the other players. He can choose to escape from his unit or stay and be capture, or die depending upon the other players. Target enemy's unit will be incapacitated and cannot fight or move anymore. Can be combined with: 100% hit only
Rage Effect 1: Adds (2) actions to action stat but it cannot go passed beyond the current maximum limit for actions. Effect 2: User will be able to move and attack two times more in just one phase. Duration: Effects will last for (3) full phase cycles. Contraindication: Cannot be used if the user still has effects of any skill. Bonus: User is immune to Stun Side Effect: User cannot use any skills prior and during Rage mode