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 AMX-101 Galluss-J

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Registration date : 2007-09-14

PostSubject: AMX-101 Galluss-J   Mon Jan 16, 2012 12:28 am



AMX-101 Galluss-J

The AMX-101 Galluss-J was designed by Neo Zeon to serve as an urban combat mobile suit. In that capacity it would serve as a "mopping up" unit after an area had been bombarded, likely from an AMX-102 Zssa. Apart from several missile launchers the Galluss-J does not possess any powerful long range weapons, instead specializing in close combat battle. For this purpose the scientists of Axis seemed to have drawn inspiration from the MS-07B Gouf mobile suit that appeared during the One Year War and was noted for its excellent urban combat abilities.

Like the Gouf the Galluss-J was equipped with a pair of light machine guns in the fingers of its left hand, weapons that were useless at long range but effective in close range. For additional power in hand-to-hand combat the arms of the Galluss-J were designed to retract and, like a spring, gather potential energy before being released which adds power to attacks like punches.


Quote :
STATS

HP: 10860 / 10860
EN: 100 / 100
Move: 6

Quote :
TERRAIN

Space: Yes
Sky: No
Ground: Yes
Water: Yes

Quote :
ATTACKS

1. Arm Punch
--Power: 4000
--EN: 12
--Range: 1-1
--Type: Normal Melee

2. Finger Launcher Machine Gun
--Power: 1000
--EN: 6
--Range: 1-2
--Type: Rapid Fire

3. Energy Gun
--Power: 2800
--EN: 14
--Range: 2-4
--Type: Beam 1

4. Twin Missile Pods
--Power: 2100 x 2 dice rolls
--EN: 20
--Range: 3-5
--Type: Missile


Quote :
ABILITIES

1. Defend
-Reduce damage by 50%
-Use: 1/1

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